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Join date: Mar 31, 2025
Posts (17)
May 4, 2026 ∙ 4 min
Chasing Down Your Muse
Why stepping outside routine is really, really important to your creativity You may remember that back in February, I started a personal curriculum in game design. When I last checked in, I had landed on a rough framework for a two-player game that would produce a created artifact as its output. It was a promising skeleton, but as I got into testing it, the spark just wasn't there and I shelved it. It was easy for me to justify setting it down since April is always hectic, and there was a...
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Mar 27, 2026 ∙ 4 min
The Ugly First Draft of a Game
Why starting messy is the only way to make something real While it’s been a little quiet around here lately (it’s overlapping “Tax Season,” “Con Season,” and “I-kinda-just-want-to-goof-around-until-spring-actually-shows-up” season), I’ve still been busy working through my one-month personal curriculum in TTRPG design, now with a bonus month! My goal for the class was to create an 8-page solo ’zine with original artwork. I’m not finished yet, but I’ve reached a point where I have enough to...
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Feb 3, 2026 ∙ 5 min
My One-Month Crash Course in Solo RPG Design
I love learning and I love books, but I was never the best student back when education was free ( sorry Mr. Bryant ). That hasn’t stopped my curiosity, though. Over the years it’s taken me down a dizzying array of topics. I mean, I’m basically a ferret down a rabbit hole and some of those rabbit holes go deep . They twist around, double back and then pop up in completely different fields. It’s fun, but also kind of chaotic and unfocused and unfortunately, a lot of what I learn slips out of...
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chris9956
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