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How can I contact you?The easiest way is through the form on the Contact page, but we can also be reached on Bluesky or through our itch.io account.
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Are you on social media?Yes. Sort of. Social media is a wild place right now. That said, we are currently on Bluesky
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I lost my link for a digital download productNo problem. Just send us a message and we'll get it sorted for you.
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My digital files won't open! Help!Sometimes files go wonky. Start by deleting the files that aren't opening and downloading them again. This should fix any troubles that might have occured with the downloading process. These games are small and are offered as PDFs. Make sure that whatever method you're using to open your files can read a PDF. In the event of zipped files, you may need software to unzip the files. If you're still running into any issues, please don't hesitate to reach out and we'll do our best to get you sorted.
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What is the shipping schedule?Order are processed within 3 – 5 business days. All orders are sent via USPS from Standish, Maine, USA. Shipping costs are calculated by the weight of the items and your location. All items are sent with tracking and you should receive a tracking number when your order ships. ​ If you are interested in physical copies and are ordering outside the United States, please reach out to find out what shipping rates will be.
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Can I return a product?Items can be returned for a refund, minus the cost of shipping, as long as they are returned in the same condition they in which they arrived.
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My items seem to be lost or have been damaged. What now?Items that are lost or damaged will receive a full refund.
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I entered the wrong address. What now?Please check your address carefully when ordering. Incorrect addresses will not be refunded unless the order comes back to us. In this case, you’ll be refunded the cost of your order minus the shipping.
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Can I send you my project to take a look at?The short answer is probably not. Honestly, that's how lawsuits happen and I don't really want to sue anyone for stealing my stuff, I DEFINITELY don't want to be sued for accidentally stealing your stuff. That said, building a group of playtesters is an important step to creating games. I have my own crew ready to find holes in what I've created, but who aren't really interested in making their own games. My recommendation is finding some folks who enjoy playing the sort of games you want to produce, who can offer you useful feedback, and who you are fairly certain you can work well with. Then, treat these people like gold. Good playtesters are hard to find!
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Can I make a video about your product for YouTube or TicTok or (insert streaming service here)?Yes, but I would ask that you follow a few guidelines: Please let people know where they can find copies of the game. Please be considerate and keep the content respectful for all people. Please send me a message so I can watch it!
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Do you take submissions or publish other author's work?At this time, I don't. If you saw my setup, you'd understand. That said, I am happy to talk with people about how they can create and publish their work on a shoestring budget.
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The physical copies look very homespun. What's up with that?I never planned to make physical copies available. The idea was this was going to be a strictly digital enterprise. Of course, being the kind of gamer who loves to make physical props for games, I probably should have known better. When I first thought about getting some printed copies I thought "I'll just do a dozen. How expensive could that be?" It turns out, it's VERY expensive. Like, I-can-buy-my-own-printer-and-do-it-myself expensive. So that's what I've done. To be honest, solo RPGs are a super niche market. If I sell 100 physical copies of any game, I'll be a kinda surprised. Not because I don't think solo games aren't that good (they can be!), but I don't think a lot of people know about them yet. In the end, rather than print off 100 hard-bound, glossy copies that I'd probably have to sell for $60 each, I print out copies on my printer, collate, staple and trim the edges all from the comfort of my office. It's a return to my days of making 'zines, but with a lot more knowledge about how to make it look good. I like to think of it as "artisanal RPGs". And maybe, just maybe, you'll be inspired to take up artisanal RPG creation too!
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