top of page

Search


So You Wrote a Game… Now What?
How to Share Your Indie RPG With the World Part 1:The Digital World By Chris Hill, Scrap Yarn Games So you’ve written a game. It might be a micro-RPG that came to you in the shower, a solo pub-crawl through a monster infested town that was written as a dare ( hi friends! ), or a sprawling campaign setting that you've been working on for years. However your game came to be, sooner or later you’ll reach the same question every indie designer hits: how can I put this into the


Four Decks and a Dare: The Making of Last Call in Arkham
In less than a month Last Call in Arkham will be in your hands, and I can’t wait to share it with you. It’s been a wild road getting here, so I thought I’d take you behind the curtain and walk through how this strange little project came to be. Last Christmas, my good friend Brian, a historian, long-time gamer, and fan of all things eldritch, received no less than four Lovecraftian-themed playing card decks – and that was just from my household. Ok, so we need better gift


Boundries, Chaos, and Creative Freedom
Why 3d6 tables make your solo RPG results feel more organic, less random, and a lot more interesting. I love a random table. As a frequent (and admittedly lazy) GM, random tables offer a creative spark that can give a strong launch a campaign and keep it full of surprises for both my players and myself. But while basic tables are great, 3d6 tables can offer even more to your game - whether your playing solo, running for a group, or working on your own system. This is a usefu


Dear Diary... My Game Just Got Weird
A Beginners Guide to Journaling Your Solo RPG Adventures Last Call in Arkham is at the final playtesting and editing stage, and one of my favorite guinea pigs... uh... I mean early readers mentioned that he’s not really sure how to journal a solo RPG. It occurred to me that this might be the number one obstacle for new solo players. So, what is the right way to journal a solo RPG? The good news is you have a lot of options and whichever one sparks your enthusiasm is the


Shake with ice, serve with dread
ARKHAM, 1935 — The Miskatonic University Theatre Department held opening night of The King in Yellow yesterday evening. It was a bold choice, given the long-standing academic consensus that the play should never be staged, spoken aloud, or thought about for longer than nine consecutive seconds. But really, what’s an evening of existential collapse without an afterparty? Somewhere backstage, where the lights still flicker and the dressing room mirrors haven’t yet stopped w


Pirouette: A Solo Descent into Performance Horror
Pirouette by Michael Sweeney What begins as an ordinary day on the ballet stage becomes a macabre performance for your life in Pirouette , a solo horror RPG by Michael Sweeney, also known in game design circles as InnocentGoblin . You play a dancer trapped before “The Audience”, an amorphous eldritch entity whose hunger is sated only by your performance failures. Every step risks injury, madness, or worse while every graceful move may bring you closer to freedom. Who Thi


Radio for No One: A Review of Void 1680AM
Ken Lowery's Void 1680AM I love a good playlist. Much like Rob from High Fidelity, I believe there are rules to making one. For me, it...


Why I love solo RPGs and why you should too.
Time to get your solo game on! This is both a confession and an invitation. Some people keep journals, some people tell stories at the...


BREAKING NEWS FROM ARKHAM: Drama Club Unleashes Cosmic Horror. Cocktails To Follow.
The year is 1935. The Miskatonic University Theater Department has just wrapped its ambitious (and wildly inadvisable) production of The...
bottom of page





